struct tint_symbol { float4 value : SV_Position; }; void pack2x16snorm_6c169b() { int2 tint_tmp = int2(round(clamp(float2(0.0f, 0.0f), -1.0, 1.0) * 32767.0)) & 0xffff; uint res = asuint(tint_tmp.x | tint_tmp.y << 16); } tint_symbol vertex_main() { pack2x16snorm_6c169b(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { pack2x16snorm_6c169b(); return; } [numthreads(1, 1, 1)] void compute_main() { pack2x16snorm_6c169b(); return; }