#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void round_52c84d() { float2 res = rint(float2()); } vertex tint_symbol vertex_main() { round_52c84d(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { round_52c84d(); return; } kernel void compute_main() { round_52c84d(); return; }