struct tint_symbol { float4 value : SV_Position; }; void select_00b848() { int2 res = (bool2(false, false) ? int2(0, 0) : int2(0, 0)); } tint_symbol vertex_main() { select_00b848(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { select_00b848(); return; } [numthreads(1, 1, 1)] void compute_main() { select_00b848(); return; }