struct tint_symbol { float4 value : SV_Position; }; void select_01e2cd() { int3 res = (bool3(false, false, false) ? int3(0, 0, 0) : int3(0, 0, 0)); } tint_symbol vertex_main() { select_01e2cd(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { select_01e2cd(); return; } [numthreads(1, 1, 1)] void compute_main() { select_01e2cd(); return; }