struct tint_symbol { float4 value : SV_Position; }; void select_c4a4ef() { uint4 res = (bool4(false, false, false, false) ? uint4(0u, 0u, 0u, 0u) : uint4(0u, 0u, 0u, 0u)); } tint_symbol vertex_main() { select_c4a4ef(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { select_c4a4ef(); return; } [numthreads(1, 1, 1)] void compute_main() { select_c4a4ef(); return; }