[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; fn textureLoad_9b2667() { var res : f32 = textureLoad(arg_0, vec2(), 1, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_9b2667(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_9b2667(); } [[stage(compute)]] fn compute_main() { textureLoad_9b2667(); }