struct tint_symbol { float4 value : SV_Position; }; void transpose_4dc9a1() { float3x2 res = transpose(float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); } tint_symbol vertex_main() { transpose_4dc9a1(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { transpose_4dc9a1(); return; } [numthreads(1, 1, 1)] void compute_main() { transpose_4dc9a1(); return; }