struct tint_symbol { float4 value : SV_Position; }; void unpack4x8snorm_523fb3() { int tint_tmp_1 = int(1u); int4 tint_tmp = int4(tint_tmp_1 << 24, tint_tmp_1 << 16, tint_tmp_1 << 8, tint_tmp_1) >> 24; float4 res = clamp(float4(tint_tmp) / 127.0, -1.0, 1.0); } tint_symbol vertex_main() { unpack4x8snorm_523fb3(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack4x8snorm_523fb3(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack4x8snorm_523fb3(); return; }