#include using namespace metal; struct frexp_result_vec2_f32 { float2 fract; int2 exp; }; frexp_result_vec2_f32 tint_frexp(float2 param_0) { frexp_result_vec2_f32 result; result.fract = frexp(param_0, result.exp); return result; } kernel void tint_symbol() { float2 const runtime_in = float2(1.25f, 3.75f); frexp_result_vec2_f32 res = frexp_result_vec2_f32{.fract=float2(0.625f, 0.9375f), .exp=int2(1, 2)}; res = tint_frexp(runtime_in); res = frexp_result_vec2_f32{.fract=float2(0.625f, 0.9375f), .exp=int2(1, 2)}; float2 const fract = res.fract; int2 const exp = res.exp; return; }