// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/BufferGL.h" #include "dawn_native/opengl/DeviceGL.h" namespace dawn_native { namespace opengl { // Buffer Buffer::Buffer(Device* device, const BufferDescriptor* descriptor) : BufferBase(device, descriptor) { device->gl.GenBuffers(1, &mBuffer); device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); device->gl.BufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW); } Buffer::~Buffer() { DestroyInternal(); } GLuint Buffer::GetHandle() const { return mBuffer; } bool Buffer::IsMapWritable() const { // TODO(enga): All buffers in GL can be mapped. Investigate if mapping them will cause the // driver to migrate it to shared memory. return true; } MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); mMappedData = gl.MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); *mappedPointer = reinterpret_cast(mMappedData); return {}; } MaybeError Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const void* data) { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); gl.BufferSubData(GL_ARRAY_BUFFER, start, count, data); return {}; } MaybeError Buffer::MapReadAsyncImpl(uint32_t serial) { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high // version of OpenGL that would let us map the buffer unsynchronized. gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); mMappedData = gl.MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); return {}; } MaybeError Buffer::MapWriteAsyncImpl(uint32_t serial) { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high // version of OpenGL that would let us map the buffer unsynchronized. gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); mMappedData = gl.MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); return {}; } void* Buffer::GetMappedPointerImpl() { return mMappedData; } void Buffer::UnmapImpl() { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); gl.UnmapBuffer(GL_ARRAY_BUFFER); mMappedData = nullptr; } void Buffer::DestroyImpl() { ToBackend(GetDevice())->gl.DeleteBuffers(1, &mBuffer); mBuffer = 0; } }} // namespace dawn_native::opengl