enable f16; fn refract_0594ba() { var res : vec4<f16> = refract(vec4<f16>(1.0h), vec4<f16>(1.0h), 1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { refract_0594ba(); return vec4<f32>(); } @fragment fn fragment_main() { refract_0594ba(); } @compute @workgroup_size(1) fn compute_main() { refract_0594ba(); }