@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; fn textureLoad_3c96e8() { var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(1i), 1u, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_3c96e8(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_3c96e8(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_3c96e8(); }