enable f16; struct VertexOutputs { @location(0) @interpolate(flat) loc0 : i32, @location(1) @interpolate(flat) loc1 : u32, @location(2) loc2 : f32, @location(3) loc3 : vec4<f32>, @builtin(position) position : vec4<f32>, @location(4) loc4 : f16, @location(5) loc5 : vec3<f16>, } @vertex fn main() -> VertexOutputs { return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h)); }