// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_DEVICED3D12_H_ #define DAWNNATIVE_D3D12_DEVICED3D12_H_ #include "dawn_native/dawn_platform.h" #include "common/SerialQueue.h" #include "dawn_native/Device.h" #include "dawn_native/d3d12/Forward.h" #include "dawn_native/d3d12/d3d12_platform.h" #include namespace dawn_native { namespace d3d12 { class CommandAllocatorManager; class DescriptorHeapAllocator; class MapRequestTracker; class PlatformFunctions; class ResourceAllocator; void ASSERT_SUCCESS(HRESULT hr); // Definition of backend types class Device : public DeviceBase { public: Device(Adapter* adapter, ComPtr d3d12Device); ~Device(); CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override; Serial GetCompletedCommandSerial() const final override; Serial GetLastSubmittedCommandSerial() const final override; void TickImpl() override; ComPtr GetD3D12Device() const; ComPtr GetCommandQueue() const; DescriptorHeapAllocator* GetDescriptorHeapAllocator() const; MapRequestTracker* GetMapRequestTracker() const; ResourceAllocator* GetResourceAllocator() const; const PlatformFunctions* GetFunctions() const; ComPtr GetFactory() const; void OpenCommandList(ComPtr* commandList); ComPtr GetPendingCommandList(); Serial GetPendingCommandSerial() const override; void NextSerial(); void WaitForSerial(Serial serial); void ReferenceUntilUnused(ComPtr object); void ExecuteCommandLists(std::initializer_list commandLists); ResultOrError> CreateStagingBuffer(size_t size) override; MaybeError CopyFromStagingToBuffer(StagingBufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size) override; private: ResultOrError CreateBindGroupImpl( const BindGroupDescriptor* descriptor) override; ResultOrError CreateBindGroupLayoutImpl( const BindGroupLayoutDescriptor* descriptor) override; ResultOrError CreateBufferImpl(const BufferDescriptor* descriptor) override; ResultOrError CreateComputePipelineImpl( const ComputePipelineDescriptor* descriptor) override; ResultOrError CreatePipelineLayoutImpl( const PipelineLayoutDescriptor* descriptor) override; ResultOrError CreateQueueImpl() override; ResultOrError CreateRenderPipelineImpl( const RenderPipelineDescriptor* descriptor) override; ResultOrError CreateSamplerImpl(const SamplerDescriptor* descriptor) override; ResultOrError CreateShaderModuleImpl( const ShaderModuleDescriptor* descriptor) override; ResultOrError CreateSwapChainImpl( const SwapChainDescriptor* descriptor) override; ResultOrError CreateTextureImpl(const TextureDescriptor* descriptor) override; ResultOrError CreateTextureViewImpl( TextureBase* texture, const TextureViewDescriptor* descriptor) override; Serial mCompletedSerial = 0; Serial mLastSubmittedSerial = 0; ComPtr mFence; HANDLE mFenceEvent; ComPtr mD3d12Device; ComPtr mCommandQueue; struct PendingCommandList { ComPtr commandList; bool open = false; } mPendingCommands; SerialQueue> mUsedComObjectRefs; std::unique_ptr mCommandAllocatorManager; std::unique_ptr mDescriptorHeapAllocator; std::unique_ptr mMapRequestTracker; std::unique_ptr mResourceAllocator; dawn_native::PCIInfo mPCIInfo; }; }} // namespace dawn_native::d3d12 #endif // DAWNNATIVE_D3D12_DEVICED3D12_H_