#include using namespace metal; struct tint_symbol_1 { float4 value [[color(0)]]; }; float4 tint_symbol_inner() { return float4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f); } fragment tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }