#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } uniform highp isampler2D arg_0_1; void d() { texelFetch(arg_0_1, ivec2(1, 0), 0); float l = 0.141120002f; }