#include using namespace metal; struct ssbOut { /* 0x0000 */ float result[1]; }; struct ssbA { /* 0x0000 */ float A[1]; }; struct Uniforms { /* 0x0000 */ float tint_symbol; /* 0x0004 */ int aShape; /* 0x0008 */ int outShape; /* 0x000c */ int outShapeStrides; /* 0x0010 */ int size; }; float getAAtOutCoords_(thread uint3* const tint_symbol_2, const device ssbA* const tint_symbol_3) { uint const x_42 = (*(tint_symbol_2))[0]; float const x_44 = (*(tint_symbol_3)).A[x_42]; return x_44; } float unaryOperation_f1_(thread float* const a) { float const x_47 = *(a); if ((x_47 < 0.0f)) { return INFINITY; } float const x_55 = *(a); return log(x_55); } void setOutput_i1_f1_(thread int* const flatIndex, thread float* const value, device ssbOut* const tint_symbol_4) { int const x_27 = *(flatIndex); float const x_28 = *(value); (*(tint_symbol_4)).result[x_27] = x_28; return; } void main_1(thread uint3* const tint_symbol_5, const constant Uniforms* const tint_symbol_6, const device ssbA* const tint_symbol_7, device ssbOut* const tint_symbol_8) { int index = 0; float a_1 = 0.0f; float param = 0.0f; int param_1 = 0; float param_2 = 0.0f; uint const x_61 = (*(tint_symbol_5))[0]; index = as_type(x_61); int const x_63 = index; int const x_70 = (*(tint_symbol_6)).size; if ((x_63 < x_70)) { float const x_75 = getAAtOutCoords_(tint_symbol_5, tint_symbol_7); a_1 = x_75; float const x_77 = a_1; param = x_77; float const x_78 = unaryOperation_f1_(&(param)); int const x_80 = index; param_1 = x_80; param_2 = x_78; setOutput_i1_f1_(&(param_1), &(param_2), tint_symbol_8); } return; } void tint_symbol_1_inner(uint3 gl_GlobalInvocationID_param, thread uint3* const tint_symbol_9, const constant Uniforms* const tint_symbol_10, const device ssbA* const tint_symbol_11, device ssbOut* const tint_symbol_12) { *(tint_symbol_9) = gl_GlobalInvocationID_param; main_1(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12); } kernel void tint_symbol_1(const constant Uniforms* tint_symbol_14 [[buffer(0)]], const device ssbA* tint_symbol_15 [[buffer(2)]], device ssbOut* tint_symbol_16 [[buffer(1)]], uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]]) { thread uint3 tint_symbol_13 = 0u; tint_symbol_1_inner(gl_GlobalInvocationID_param, &(tint_symbol_13), tint_symbol_14, tint_symbol_15, tint_symbol_16); return; }