#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { int arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { tint_array_wrapper_2 numbers = {}; float2 a = 0.0f; float b = 0.0f; int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el; numbers.arr[x_38] = x_40; int const x_43 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_45 = x_6.x_GLF_uniform_int_values.arr[1].el; numbers.arr[x_43] = x_45; int const x_48 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_50 = x_6.x_GLF_uniform_int_values.arr[2].el; numbers.arr[x_48] = x_50; int const x_53 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_56 = x_9.x_GLF_uniform_float_values.arr[2].el; int const x_60 = numbers.arr[select(2, 1, (0.0f < x_56))]; a = float2(float(x_53), float(x_60)); float2 const x_63 = a; float const x_65 = x_9.x_GLF_uniform_float_values.arr[1].el; float const x_67 = x_9.x_GLF_uniform_float_values.arr[1].el; b = dot(x_63, float2(x_65, x_67)); float const x_70 = b; float const x_72 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((x_70 == x_72)) { int const x_78 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_81 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_84 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_87 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_78), float(x_81), float(x_84), float(x_87)); } else { int const x_91 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_92 = float(x_91); *(tint_symbol_4) = float4(x_92, x_92, x_92, x_92); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }