cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[12]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_15 : register(b0, space0) { uint4 x_15[1]; }; void main_1() { float3x4 m0 = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float3x4 m1 = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float3 undefined = float3(0.0f, 0.0f, 0.0f); float3 defined = float3(0.0f, 0.0f, 0.0f); float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v2 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f); const int x_17 = asint(x_6[4].x); const int x_18 = asint(x_6[5].x); const int x_19 = asint(x_6[6].x); const int x_20 = asint(x_6[10].x); const int x_21 = asint(x_6[7].x); const int x_22 = asint(x_6[8].x); const int x_23 = asint(x_6[11].x); const int x_24 = asint(x_6[1].x); const int x_25 = asint(x_6[2].x); const int x_26 = asint(x_6[3].x); m0 = float3x4(float4(float(x_17), float(x_18), float(x_19), 4.0f), float4(float(x_20), float(x_21), float(x_22), 8.0f), float4(float(x_23), float(x_24), float(x_25), float(x_26))); const int x_27 = asint(x_6[4].x); const float x_104 = float(x_27); m1 = float3x4(float4(x_104, 0.0f, 0.0f, 0.0f), float4(0.0f, x_104, 0.0f, 0.0f), float4(0.0f, 0.0f, x_104, 0.0f)); undefined = ldexp(float3(1.0f, 1.0f, 1.0f), int3(500, 500, 500)); const int x_28 = asint(x_6[4].x); const float x_111 = float(x_28); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); defined = ldexp(float3(x_111, x_111, x_111), int3(x_29, x_29, x_29)); v0 = mul(undefined, m0); v1 = mul(undefined, m1); v2 = mul(defined, m0); v3 = mul(defined, m1); const float x_129 = v2.x; const float x_131 = v3.x; if ((x_129 > x_131)) { const int x_30 = asint(x_6[4].x); const int x_31 = asint(x_6[9].x); const int x_32 = asint(x_6[9].x); const int x_33 = asint(x_6[4].x); x_GLF_color = float4(float(x_30), float(x_31), float(x_32), float(x_33)); } else { const int x_34 = asint(x_6[9].x); const float x_146 = float(x_34); x_GLF_color = float4(x_146, x_146, x_146, x_146); } const float x_149 = v0.x; const float x_151 = v1.x; if ((x_149 < x_151)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_156 = asfloat(x_15[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color.y = x_156; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }