#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int i = 0; float4 v = 0.0f; int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_30; while (true) { int const x_35 = i; int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_35 < x_37)) { } else { break; } v = unpack_unorm4x8_to_float(100u); float const x_42 = v.x; int const x_44 = i; if ((int(x_42) > x_44)) { int const x_49 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_50 = float(x_49); *(tint_symbol_4) = float4(x_50, x_50, x_50, x_50); return; } { int const x_52 = i; i = (x_52 + 1); } } int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64)); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }