type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_7 : buf0; var gl_FragCoord : vec4; [[group(0), binding(1)]] var x_11 : buf1; var x_GLF_color : vec4; fn main_1() { var arr : array; var a : i32; var b : i32; var c : i32; let x_40 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_42 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_44 : i32 = x_7.x_GLF_uniform_int_values[1]; arr = array(x_40, x_42, x_44); let x_47 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_49 : i32 = arr[x_47]; a = x_49; let x_50 : i32 = a; b = (x_50 - 1); let x_53 : f32 = gl_FragCoord.x; let x_55 : f32 = x_11.x_GLF_uniform_float_values[0]; if ((x_53 < x_55)) { let x_59 : i32 = b; b = (x_59 + 1); } let x_62 : i32 = x_7.x_GLF_uniform_int_values[0]; c = x_62; let x_63 : i32 = c; let x_65 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_67 : i32 = x_7.x_GLF_uniform_int_values[2]; let x_69 : i32 = b; arr[clamp(x_63, x_65, x_67)] = x_69; let x_72 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_74 : i32 = arr[x_72]; let x_77 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_79 : i32 = arr[x_77]; let x_82 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_84 : i32 = arr[x_82]; let x_87 : i32 = x_7.x_GLF_uniform_int_values[2]; let x_89 : i32 = arr[x_87]; x_GLF_color = vec4(f32(x_74), f32(x_79), f32(x_84), f32(x_89)); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }