static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 x_26 = float2(0.0f, 0.0f); bool x_39 = false; float2 x_26_phi = float2(0.0f, 0.0f); int x_5_phi = 0; bool x_40_phi = false; x_26_phi = float2(0.0f, 0.0f); x_5_phi = 2; while (true) { float2 x_27 = float2(0.0f, 0.0f); int x_4 = 0; x_26 = x_26_phi; const int x_5 = x_5_phi; if ((x_5 < 3)) { } else { break; } { const float2 x_32 = float2(1.0f, float(x_5)); x_27 = float2(x_32.x, x_32.y); x_4 = (x_5 + 1); x_26_phi = x_27; x_5_phi = x_4; } } const bool x_34 = (x_26.x != 1.0f); x_40_phi = x_34; if (!(x_34)) { x_39 = (x_26.y != 2.0f); x_40_phi = x_39; } if (x_40_phi) { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } else { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }