type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var f0 : f32; var f1 : f32; var i : i32; var x_63 : bool; var x_64_phi : bool; let x_34 : f32 = x_6.x_GLF_uniform_float_values[0]; f0 = x_34; let x_36 : f32 = x_6.x_GLF_uniform_float_values[0]; f1 = x_36; let x_38 : i32 = x_10.x_GLF_uniform_int_values[1]; i = x_38; loop { let x_43 : i32 = i; let x_45 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_43 < x_45)) { } else { break; } let x_48 : f32 = f0; f0 = abs((1.100000024 * x_48)); let x_51 : f32 = f0; f1 = x_51; continuing { let x_52 : i32 = i; i = (x_52 + 1); } } let x_54 : f32 = f1; let x_56 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_57 : bool = (x_54 > x_56); x_64_phi = x_57; if (x_57) { let x_60 : f32 = f1; let x_62 : f32 = x_6.x_GLF_uniform_float_values[2]; x_63 = (x_60 < x_62); x_64_phi = x_63; } let x_64 : bool = x_64_phi; if (x_64) { let x_69 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_72 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_75 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_78 : i32 = x_10.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_69), f32(x_72), f32(x_75), f32(x_78)); } else { let x_82 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_83 : f32 = f32(x_82); x_GLF_color = vec4(x_83, x_83, x_83, x_83); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }