cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float a = 0.0f; int i = 0; float b = 0.0f; float c = 0.0f; float d = 0.0f; bool x_67 = false; bool x_68_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_37 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); a = x_37; const int x_39 = asint(x_9[1].x); i = x_39; while (true) { const int x_44 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_46 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_44 < x_46)) { } else { break; } b = a; c = b; d = asin(c); const float x_54 = asfloat(x_6[1].x); c = x_54; a = d; { i = (i + 1); } } const float x_59 = asfloat(x_6[2].x); const bool x_61 = (x_59 < a); x_68_phi = x_61; if (x_61) { const float x_64 = a; const float x_66 = asfloat(x_6[3].x); x_67 = (x_64 < x_66); x_68_phi = x_67; } if (x_68_phi) { const int x_73 = asint(x_9[2].x); const int x_76 = asint(x_9[1].x); const int x_79 = asint(x_9[1].x); const int x_82 = asint(x_9[2].x); x_GLF_color = float4(float(x_73), float(x_76), float(x_79), float(x_82)); } else { const int x_86 = asint(x_9[1].x); const float x_87 = float(x_86); x_GLF_color = float4(x_87, x_87, x_87, x_87); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }