cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; const int x_28 = asint(x_6[1].x); a = x_28; const int x_29 = a; const int x_31 = asint(x_6[2].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_37 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if (((int2(x_29, x_29) / int2(x_31, 63677)).y == x_37)) { const int x_43 = asint(x_6[2].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_46 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_49 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_52 = asint(x_6[2].x); x_GLF_color = float4(float(x_43), float(x_46), float(x_49), float(x_52)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_56 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_57 = float(x_56); x_GLF_color = float4(x_57, x_57, x_57, x_57); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }