static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 func_() { float2 v = float2(0.0f, 0.0f); int i = 0; int k = 0; v = float2(1.0f, 1.0f); i = 0; k = 0; { for(; (k < 2); k = (k + 1)) { const float x_94 = v.y; if (((x_94 + 1.0f) > 4.0f)) { break; } v.y = 1.0f; i = (i + 1); } } if ((i < 10)) { return float3(1.0f, 0.0f, 0.0f); } else { return float3(0.0f, 0.0f, 1.0f); } return float3(0.0f, 0.0f, 0.0f); } void main_1() { int j = 0; float3 data[2] = (float3[2])0; int j_1 = 0; bool x_80 = false; bool x_81_phi = false; j = 0; { for(; (j < 1); j = (j + 1)) { const int x_52 = j; const float3 x_53 = func_(); data[x_52] = x_53; } } j_1 = 0; { for(; (j_1 < 1); j_1 = (j_1 + 1)) { const int x_64 = j_1; const float3 x_67 = func_(); data[((4 * x_64) + 1)] = x_67; } } const float3 x_72 = data[0]; const bool x_74 = all((x_72 == float3(1.0f, 0.0f, 0.0f))); x_81_phi = x_74; if (x_74) { const float3 x_78 = data[1]; x_80 = all((x_78 == float3(1.0f, 0.0f, 0.0f))); x_81_phi = x_80; } if (x_81_phi) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }