#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float a = 0.0f; float b = 0.0f; bool x_51 = false; bool x_52_phi = false; float const x_28 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_30 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_32 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_34 = x_6.x_GLF_uniform_float_values.arr[2].el; a = select(x_28, x_30, (x_32 > x_34)); float const x_37 = a; b = cos(log(x_37)); float const x_40 = b; *(tint_symbol_4) = float4(x_40, x_40, x_40, x_40); float const x_42 = b; float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el; bool const x_45 = (x_42 > x_44); x_52_phi = x_45; if (x_45) { float const x_48 = b; float const x_50 = x_6.x_GLF_uniform_float_values.arr[1].el; x_51 = (x_48 < x_50); x_52_phi = x_51; } bool const x_52 = x_52_phi; if (x_52) { float const x_56 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_58 = x_6.x_GLF_uniform_float_values.arr[4].el; float const x_60 = x_6.x_GLF_uniform_float_values.arr[4].el; float const x_62 = x_6.x_GLF_uniform_float_values.arr[3].el; *(tint_symbol_4) = float4(x_56, x_58, x_60, x_62); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }