type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var v : vec4; let x_25 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_28 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_31 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_34 : i32 = x_5.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_25), f32(x_28), f32(x_31), f32(x_34)); let x_37 : vec4 = x_GLF_color; v = x_37; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_38 : vec4 = v; x_GLF_color = x_38; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }