static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[1]; }; void main_1() { int i = 0; float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); i = 0; while (true) { const int x_38 = i; const int x_40 = asint(x_6[0].x); if ((x_38 < x_40)) { } else { break; } while (true) { const int x_48 = asint(x_6[0].x); if ((x_48 == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } { if (false) { } else { break; } } } { i = (i + 1); } } const int x_55 = asint(x_9[0].x); v.y = float(x_55); const float x_59 = v.y; x_GLF_color.y = x_59; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }