type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var m0 : mat4x4; var c : i32; var m1 : mat4x4; let x_40 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_41 : f32 = f32(x_40); m0 = mat4x4(vec4(x_41, 0.0, 0.0, 0.0), vec4(0.0, x_41, 0.0, 0.0), vec4(0.0, 0.0, x_41, 0.0), vec4(0.0, 0.0, 0.0, x_41)); let x_48 : i32 = x_6.x_GLF_uniform_int_values[2]; c = x_48; loop { let x_53 : i32 = c; let x_55 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_53 < x_55)) { } else { break; } let x_58 : mat4x4 = m0; m1 = x_58; let x_59 : i32 = c; let x_61 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_66 : f32 = x_10.x_GLF_uniform_float_values[0]; m1[(x_59 % x_61)][x_64] = x_66; let x_68 : i32 = c; let x_70 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_73 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_75 : f32 = x_10.x_GLF_uniform_float_values[0]; m0[(x_68 % x_70)][x_73] = x_75; continuing { let x_77 : i32 = c; c = (x_77 + 1); } } let x_79 : mat4x4 = m0; let x_81 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_84 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_87 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_90 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_93 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_96 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_99 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_102 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_105 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_108 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_111 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_114 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_117 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_120 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_123 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_126 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_132 : mat4x4 = mat4x4(vec4(f32(x_81), f32(x_84), f32(x_87), f32(x_90)), vec4(f32(x_93), f32(x_96), f32(x_99), f32(x_102)), vec4(f32(x_105), f32(x_108), f32(x_111), f32(x_114)), vec4(f32(x_117), f32(x_120), f32(x_123), f32(x_126))); if ((((all((x_79[0u] == x_132[0u])) && all((x_79[1u] == x_132[1u]))) && all((x_79[2u] == x_132[2u]))) && all((x_79[3u] == x_132[3u])))) { let x_156 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_159 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_162 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_165 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_156), f32(x_159), f32(x_162), f32(x_165)); } else { let x_169 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_170 : f32 = f32(x_169); x_GLF_color = vec4(x_170, x_170, x_170, x_170); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }