var color : vec4; fn drawShape_vf2_(pos : ptr>) -> vec3 { var c3 : bool; var x_35_phi : bool; let x_32 : f32 = (*(pos)).y; let x_33 : bool = (x_32 < 1.0); c3 = x_33; x_35_phi = x_33; loop { let x_35 : bool = x_35_phi; if (x_35) { } else { break; } return vec3(1.0, 1.0, 1.0); continuing { x_35_phi = false; } } return vec3(1.0, 1.0, 1.0); } fn main_1() { var param : vec2; param = vec2(1.0, 1.0); let x_29 : vec3 = drawShape_vf2_(&(param)); color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(color); }