#include using namespace metal; struct buf0 { /* 0x0000 */ float one; }; struct tint_array_wrapper { int arr[10]; }; struct tint_array_wrapper_1 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { bool x_68 = false; int x_29 = 0; int x_30 = 0; int x_31 = 0; tint_array_wrapper globalNumbers = {}; int x_17 = 0; int acc = 0; int i_1 = 0; tint_array_wrapper_1 localNumbers = {}; int param = 0; int x_24 = 0; int x_24_phi = 0; int x_23_phi = 0; acc = 0; i_1 = 0; x_24_phi = 0; x_23_phi = 0; while (true) { int x_33 = 0; int x_92 = 0; bool x_76_phi = false; int x_34_phi = 0; int x_25_phi = 0; x_24 = x_24_phi; int const x_23 = x_23_phi; if ((x_23 < 4)) { } else { break; } x_68 = false; x_76_phi = false; while (true) { bool x_81 = false; int x_32 = 0; bool x_81_phi = false; int x_32_phi = 0; int x_33_phi = 0; bool x_90_phi = false; bool const x_76 = x_76_phi; x_30 = 0; x_81_phi = x_76; x_32_phi = 0; while (true) { x_81 = x_81_phi; x_32 = x_32_phi; float const x_86 = x_8.one; x_33_phi = 0; x_90_phi = x_81; if ((x_32 < int(x_86))) { } else { break; } x_68 = true; x_29 = x_32; x_33_phi = x_32; x_90_phi = true; break; { x_81_phi = false; x_32_phi = 0; } } x_33 = x_33_phi; bool const x_90 = x_90_phi; x_34_phi = x_33; if (x_90) { break; } x_92 = 0; x_68 = true; x_29 = x_92; x_34_phi = x_92; break; { x_76_phi = false; } } int const x_34 = x_34_phi; x_31 = x_34; int const x_93 = x_31; tint_array_wrapper_1 const x_21 = localNumbers; tint_array_wrapper_1 x_22_1 = x_21; x_22_1.arr[1u] = x_93; tint_array_wrapper_1 const x_22 = x_22_1; localNumbers = x_22; globalNumbers.arr[0] = 0; int const x_13 = x_22.arr[1u]; param = x_13; x_17 = 0; x_25_phi = 0; while (true) { int const x_25 = x_25_phi; if ((x_25 <= x_13)) { } else { break; } int const x_102_save = x_13; int const x_18 = globalNumbers.arr[x_102_save]; if ((x_18 <= 1)) { globalNumbers.arr[x_102_save] = 1; } { int const x_19 = (x_25 + 1); x_17 = x_19; x_25_phi = x_19; } } float const x_107 = x_8.one; int const x_14 = globalNumbers.arr[(int(x_107) - 1)]; int const x_15 = as_type((x_24 + as_type(x_14))); acc = x_15; { int const x_16 = (x_23 + 1); i_1 = x_16; x_24_phi = x_15; x_23_phi = x_16; } } if ((x_24 == as_type(4))) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; } int yieldsZero_(constant buf0& x_8) { bool x_116 = false; int x_20 = 0; int i = 0; int x_26 = 0; int x_134 = 0; bool x_118_phi = false; int x_27_phi = 0; x_118_phi = false; while (true) { bool x_123 = false; int x_28 = 0; bool x_123_phi = false; int x_28_phi = 0; int x_26_phi = 0; bool x_132_phi = false; bool const x_118 = x_118_phi; i = 0; x_123_phi = x_118; x_28_phi = 0; while (true) { x_123 = x_123_phi; x_28 = x_28_phi; float const x_128 = x_8.one; x_26_phi = 0; x_132_phi = x_123; if ((x_28 < int(x_128))) { } else { break; } x_116 = true; x_20 = x_28; x_26_phi = x_28; x_132_phi = true; break; { x_123_phi = false; x_28_phi = 0; } } x_26 = x_26_phi; bool const x_132 = x_132_phi; x_27_phi = x_26; if (x_132) { break; } x_134 = 0; x_116 = true; x_20 = x_134; x_27_phi = x_134; break; { x_118_phi = false; } } int const x_27 = x_27_phi; return x_27; }