static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static int map[256] = (int[256])0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float2x4 x_60 = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); void main_1() { float2 pos = float2(0.0f, 0.0f); int2 ipos = int2(0, 0); int i = 0; int2 p = int2(0, 0); bool canwalk = false; int v = 0; int directions = 0; int j = 0; int d = 0; const float4 x_63 = gl_FragCoord; const float2 x_67 = asfloat(x_7[0].xy); const int x_68 = -((256 - 14)); pos = (float2(x_63.x, x_63.y) / x_67); const float x_71 = pos.x; const float x_75 = pos.y; ipos = int2(int((x_71 * 16.0f)), int((x_75 * 16.0f))); i = 0; { for(; (i < 256); i = (i + 1)) { map[i] = 0; } } p = int2(0, 0); canwalk = true; v = 0; while (true) { bool x_110 = false; bool x_130 = false; bool x_150 = false; bool x_171 = false; bool x_111_phi = false; bool x_131_phi = false; bool x_151_phi = false; bool x_172_phi = false; v = (v + 1); directions = 0; const int x_97 = p.x; const bool x_98 = (x_97 > 0); x_111_phi = x_98; if (x_98) { const int x_102 = p.x; const int x_105 = p.y; const int x_109 = map[((x_102 - 2) + (x_105 * 16))]; x_110 = (x_109 == 0); x_111_phi = x_110; } if (x_111_phi) { directions = (directions + 1); } const int x_117 = p.y; const bool x_118 = (x_117 > 0); x_131_phi = x_118; if (x_118) { const int x_122 = p.x; const int x_124 = p.y; const int x_129 = map[(x_122 + ((x_124 - 2) * 16))]; x_130 = (x_129 == 0); x_131_phi = x_130; } if (x_131_phi) { directions = (directions + 1); } const int x_137 = p.x; const bool x_138 = (x_137 < 14); x_151_phi = x_138; if (x_138) { const int x_142 = p.x; const int x_145 = p.y; const int x_149 = map[((x_142 + 2) + (x_145 * 16))]; x_150 = (x_149 == 0); x_151_phi = x_150; } if (x_151_phi) { directions = (directions + 1); } const int x_156 = (256 - x_68); const int x_158 = p.y; const bool x_159 = (x_158 < 14); x_172_phi = x_159; if (x_159) { const int x_163 = p.x; const int x_165 = p.y; const int x_170 = map[(x_163 + ((x_165 + 2) * 16))]; x_171 = (x_170 == 0); x_172_phi = x_171; } if (x_172_phi) { directions = (directions + 1); } bool x_237 = false; bool x_250 = false; bool x_289 = false; bool x_302 = false; bool x_341 = false; bool x_354 = false; bool x_393 = false; bool x_406 = false; bool x_238_phi = false; bool x_251_phi = false; bool x_290_phi = false; bool x_303_phi = false; bool x_342_phi = false; bool x_355_phi = false; bool x_394_phi = false; bool x_407_phi = false; if ((directions == 0)) { canwalk = false; i = 0; while (true) { const int x_186 = i; if ((x_186 < 8)) { } else { break; } j = 0; const int x_189 = (x_156 - x_186); x_60 = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); if (false) { { i = (i + 1); } continue; } { for(; (j < 8); j = (j + 1)) { const int x_204 = map[((j * 2) + ((i * 2) * 16))]; if ((x_204 == 0)) { p.x = (j * 2); p.y = (i * 2); canwalk = true; } } } { i = (i + 1); } } const int x_219 = p.x; const int x_221 = p.y; map[(x_219 + (x_221 * 16))] = 1; } else { d = (v % directions); v = (v + directions); const bool x_232 = (d >= 0); x_238_phi = x_232; if (x_232) { const int x_236 = p.x; x_237 = (x_236 > 0); x_238_phi = x_237; } const bool x_238 = x_238_phi; x_251_phi = x_238; if (x_238) { const int x_242 = p.x; const int x_245 = p.y; const int x_249 = map[((x_242 - 2) + (x_245 * 16))]; x_250 = (x_249 == 0); x_251_phi = x_250; } if (x_251_phi) { d = (d - 1); const int x_257 = p.x; const int x_259 = p.y; map[(x_257 + (x_259 * 16))] = 1; const int x_264 = p.x; const int x_267 = p.y; map[((x_264 - 1) + (x_267 * 16))] = 1; const int x_272 = p.x; const int x_275 = p.y; map[((x_272 - 2) + (x_275 * 16))] = 1; const int x_280 = p.x; p.x = (x_280 - 2); } const bool x_284 = (d >= 0); x_290_phi = x_284; if (x_284) { const int x_288 = p.y; x_289 = (x_288 > 0); x_290_phi = x_289; } const bool x_290 = x_290_phi; x_303_phi = x_290; if (x_290) { const int x_294 = p.x; const int x_296 = p.y; const int x_301 = map[(x_294 + ((x_296 - 2) * 16))]; x_302 = (x_301 == 0); x_303_phi = x_302; } if (x_303_phi) { d = (d - 1); const int x_309 = p.x; const int x_311 = p.y; map[(x_309 + (x_311 * 16))] = 1; const int x_316 = p.x; const int x_318 = p.y; map[(x_316 + ((x_318 - 1) * 16))] = 1; const int x_324 = p.x; const int x_326 = p.y; map[(x_324 + ((x_326 - 2) * 16))] = 1; const int x_332 = p.y; p.y = (x_332 - 2); } const bool x_336 = (d >= 0); x_342_phi = x_336; if (x_336) { const int x_340 = p.x; x_341 = (x_340 < 14); x_342_phi = x_341; } const bool x_342 = x_342_phi; x_355_phi = x_342; if (x_342) { const int x_346 = p.x; const int x_349 = p.y; const int x_353 = map[((x_346 + 2) + (x_349 * 16))]; x_354 = (x_353 == 0); x_355_phi = x_354; } if (x_355_phi) { d = (d - 1); const int x_361 = p.x; const int x_363 = p.y; map[(x_361 + (x_363 * 16))] = 1; const int x_368 = p.x; const int x_371 = p.y; map[((x_368 + 1) + (x_371 * 16))] = 1; const int x_376 = p.x; const int x_379 = p.y; map[((x_376 + 2) + (x_379 * 16))] = 1; const int x_384 = p.x; p.x = (x_384 + 2); } const bool x_388 = (d >= 0); x_394_phi = x_388; if (x_388) { const int x_392 = p.y; x_393 = (x_392 < 14); x_394_phi = x_393; } const bool x_394 = x_394_phi; x_407_phi = x_394; if (x_394) { const int x_398 = p.x; const int x_400 = p.y; const int x_405 = map[(x_398 + ((x_400 + 2) * 16))]; x_406 = (x_405 == 0); x_407_phi = x_406; } if (x_407_phi) { d = (d - 1); const int x_413 = p.x; const int x_415 = p.y; map[(x_413 + (x_415 * 16))] = 1; const int x_420 = p.x; const int x_422 = p.y; map[(x_420 + ((x_422 + 1) * 16))] = 1; const int x_428 = p.x; const int x_430 = p.y; map[(x_428 + ((x_430 + 2) * 16))] = 1; const int x_436 = p.y; p.y = (x_436 + 2); } } const int x_440 = ipos.y; const int x_443 = ipos.x; const int x_446 = map[((x_440 * 16) + x_443)]; if ((x_446 == 1)) { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); return; } { if (canwalk) { } else { break; } } } x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }