#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_262 = *(from); k = x_262; int const x_263 = *(from); i = x_263; int const x_264 = *(mid); j = (x_264 + 1); while (true) { int const x_270 = i; int const x_271 = *(mid); int const x_273 = j; int const x_274 = *(to); if (((x_270 <= x_271) & (x_273 <= x_274))) { } else { break; } int const x_278 = i; int const x_280 = (*(tint_symbol_5)).arr[x_278]; int const x_281 = j; int const x_283 = (*(tint_symbol_5)).arr[x_281]; if ((x_280 < x_283)) { int const x_288 = k; k = (x_288 + 1); int const x_290 = i; i = (x_290 + 1); int const x_293 = (*(tint_symbol_5)).arr[x_290]; (*(tint_symbol_6)).arr[x_288] = x_293; } else { int const x_295 = k; k = (x_295 + 1); int const x_297 = j; j = (x_297 + 1); int const x_300 = (*(tint_symbol_5)).arr[x_297]; (*(tint_symbol_6)).arr[x_295] = x_300; } } while (true) { int const x_306 = i; int const x_308 = i; int const x_309 = *(mid); if (((x_306 < 10) & (x_308 <= x_309))) { } else { break; } int const x_313 = k; k = (x_313 + 1); int const x_315 = i; i = (x_315 + 1); int const x_318 = (*(tint_symbol_5)).arr[x_315]; (*(tint_symbol_6)).arr[x_313] = x_318; } int const x_320 = *(from); i_1 = x_320; while (true) { int const x_325 = i_1; int const x_326 = *(to); if ((x_325 <= x_326)) { } else { break; } int const x_329 = i_1; int const x_330 = i_1; int const x_332 = (*(tint_symbol_6)).arr[x_330]; (*(tint_symbol_5)).arr[x_329] = x_332; { int const x_334 = i_1; i_1 = (x_334 + 1); } } return; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_341 = m; int const x_342 = high; if ((x_341 <= x_342)) { } else { break; } int const x_345 = low; i_2 = x_345; while (true) { int const x_350 = i_2; int const x_351 = high; if ((x_350 < x_351)) { } else { break; } int const x_354 = i_2; from_1 = x_354; int const x_355 = i_2; int const x_356 = m; mid_1 = ((x_355 + x_356) - 1); int const x_359 = i_2; int const x_360 = m; int const x_364 = high; to_1 = min(((x_359 + (2 * x_360)) - 1), x_364); int const x_366 = from_1; param = x_366; int const x_367 = mid_1; param_1 = x_367; int const x_368 = to_1; param_2 = x_368; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_370 = m; int const x_372 = i_2; i_2 = (x_372 + (2 * x_370)); } } { int const x_374 = m; m = (2 * x_374); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_86 = x_28.injectionSwitch.x; i_3 = int(x_86); while (true) { int const x_92 = i_3; switch(x_92) { case 9: { int const x_122 = i_3; (*(tint_symbol_9)).arr[x_122] = -5; break; } case 8: { int const x_120 = i_3; (*(tint_symbol_9)).arr[x_120] = -4; break; } case 7: { int const x_118 = i_3; (*(tint_symbol_9)).arr[x_118] = -3; break; } case 6: { int const x_116 = i_3; (*(tint_symbol_9)).arr[x_116] = -2; break; } case 5: { int const x_114 = i_3; (*(tint_symbol_9)).arr[x_114] = -1; break; } case 4: { int const x_112 = i_3; (*(tint_symbol_9)).arr[x_112] = 0; break; } case 3: { int const x_110 = i_3; (*(tint_symbol_9)).arr[x_110] = 1; break; } case 2: { int const x_108 = i_3; (*(tint_symbol_9)).arr[x_108] = 2; break; } case 1: { int const x_106 = i_3; (*(tint_symbol_9)).arr[x_106] = 3; break; } case 0: { int const x_104 = i_3; (*(tint_symbol_9)).arr[x_104] = 4; break; } default: { break; } } int const x_124 = i_3; i_3 = (x_124 + 1); { int const x_126 = i_3; if ((x_126 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_132 = j_1; bool const x_133 = (x_132 < 10); float const x_135 = x_28.injectionSwitch.x; if (!((x_135 <= 1.0f))) { grey = 1.0f; } if (x_133) { } else { break; } int const x_140 = j_1; int const x_141 = j_1; int const x_143 = (*(tint_symbol_9)).arr[x_141]; (*(tint_symbol_10)).arr[x_140] = x_143; { int const x_145 = j_1; j_1 = (x_145 + 1); } } mergeSort_(tint_symbol_9, tint_symbol_10); float const x_149 = (*(tint_symbol_11)).y; if ((int(x_149) < 30)) { int const x_156 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_156) / 10.0f)); } else { float const x_161 = (*(tint_symbol_11)).y; if ((int(x_161) < 60)) { int const x_168 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_168) / 10.0f)); } else { float const x_173 = (*(tint_symbol_11)).y; if ((int(x_173) < 90)) { int const x_180 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_180) / 10.0f)); } else { float const x_185 = (*(tint_symbol_11)).y; if ((int(x_185) < 120)) { int const x_192 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_192) / 10.0f)); } else { float const x_197 = (*(tint_symbol_11)).y; if ((int(x_197) < 150)) { discard_fragment(); } else { float const x_204 = (*(tint_symbol_11)).y; if ((int(x_204) < 180)) { int const x_211 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_211) / 10.0f)); } else { float const x_216 = (*(tint_symbol_11)).y; if ((int(x_216) < 210)) { int const x_223 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_223) / 10.0f)); } else { float const x_228 = (*(tint_symbol_11)).y; if ((int(x_228) < 240)) { int const x_235 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_235) / 10.0f)); } else { float const x_240 = (*(tint_symbol_11)).y; bool guard233 = true; if ((int(x_240) < 270)) { int const x_247 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_247) / 10.0f)); guard233 = false; } else { if (guard233) { float const x_252 = x_28.injectionSwitch.y; if (!((0.0f < x_252))) { guard233 = false; } if (guard233) { discard_fragment(); } } } } } } } } } } } float const x_255 = grey; float3 const x_256 = float3(x_255, x_255, x_255); *(tint_symbol_12) = float4(x_256.x, x_256.y, x_256.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }