static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 indexable[16] = (float4[16])0; int2 x_77 = int2(0, 0); int2 x_110 = int2(0, 0); int x_116 = 0; int2 x_77_phi = int2(0, 0); int x_80_phi = 0; int2 x_111_phi = int2(0, 0); int2 x_113_phi = int2(0, 0); const float4 x_56 = gl_FragCoord; const float2 x_59 = asfloat(x_6[0].xy); const float2 x_60 = (float2(x_56.x, x_56.y) / x_59); const int x_63 = int((x_60.x * 8.0f)); const int x_66 = int((x_60.y * 8.0f)); const int2 x_75 = int2(((((x_63 & 5) | (x_66 & 10)) * 8) + ((x_66 & 5) | (x_63 & 10))), 0); x_77_phi = x_75; x_80_phi = 0; while (true) { int2 x_91 = int2(0, 0); int2 x_99 = int2(0, 0); int x_81 = 0; int2 x_92_phi = int2(0, 0); int2 x_100_phi = int2(0, 0); x_77 = x_77_phi; const int x_80 = x_80_phi; if ((x_80 < 100)) { } else { break; } x_92_phi = x_77; if ((x_77.x > 0)) { x_91 = x_77; x_91.y = (x_77.y - 1); x_92_phi = x_91; } const int2 x_92 = x_92_phi; x_100_phi = x_92; if ((x_92.x < 0)) { x_99 = x_92; x_99.y = (x_92.y + 1); x_100_phi = x_99; } const int2 x_100 = x_100_phi; int2 x_78_1 = x_100; x_78_1.x = (x_100.x + (x_100.y / 2)); const int2 x_78 = x_78_1; { x_81 = (x_80 + 1); x_77_phi = x_78; x_80_phi = x_81; } } const int x_105 = x_77.x; x_111_phi = x_77; if ((x_105 < 0)) { x_110 = int2(0, 0); x_110.x = -(x_105); x_111_phi = x_110; } x_113_phi = x_111_phi; while (true) { int2 x_114 = int2(0, 0); x_116 = x_113_phi.x; if ((x_116 > 15)) { } else { break; } { x_114 = int2(0, 0); x_114.x = asint((x_116 - asint(16))); x_113_phi = x_114; } } const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_5; const float4 x_121 = indexable[x_116]; x_GLF_color = x_121; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }