#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float cross2d_vf2_vf2_(thread float2* const a, thread float2* const b) { float const x_76 = (*(a)).x; float const x_78 = (*(b)).y; float const x_81 = (*(b)).x; float const x_83 = (*(a)).y; return ((x_76 * x_78) - (x_81 * x_83)); } int pointInTriangle_vf2_vf2_vf2_vf2_(thread float2* const p, thread float2* const a_1, thread float2* const b_1, thread float2* const c) { float pab = 0.0f; float2 param = 0.0f; float2 param_1 = 0.0f; float pbc = 0.0f; float2 param_2 = 0.0f; float2 param_3 = 0.0f; float pca = 0.0f; float2 param_4 = 0.0f; float2 param_5 = 0.0f; bool x_137 = false; bool x_169 = false; bool x_138_phi = false; bool x_170_phi = false; float const x_88 = (*(p)).x; float const x_90 = (*(a_1)).x; float const x_93 = (*(p)).y; float const x_95 = (*(a_1)).y; float const x_99 = (*(b_1)).x; float const x_100 = (*(a_1)).x; float const x_103 = (*(b_1)).y; float const x_104 = (*(a_1)).y; param = float2((x_88 - x_90), (x_93 - x_95)); param_1 = float2((x_99 - x_100), (x_103 - x_104)); float const x_107 = cross2d_vf2_vf2_(&(param), &(param_1)); pab = x_107; float const x_108 = (*(p)).x; float const x_109 = (*(b_1)).x; float const x_111 = (*(p)).y; float const x_112 = (*(b_1)).y; float const x_116 = (*(c)).x; float const x_117 = (*(b_1)).x; float const x_120 = (*(c)).y; float const x_121 = (*(b_1)).y; param_2 = float2((x_108 - x_109), (x_111 - x_112)); param_3 = float2((x_116 - x_117), (x_120 - x_121)); float const x_124 = cross2d_vf2_vf2_(&(param_2), &(param_3)); pbc = x_124; float const x_125 = pab; float const x_127 = pbc; bool const x_129 = ((x_125 < 0.0f) && (x_127 < 0.0f)); x_138_phi = x_129; if (!(x_129)) { float const x_133 = pab; float const x_135 = pbc; x_137 = ((x_133 >= 0.0f) && (x_135 >= 0.0f)); x_138_phi = x_137; } bool const x_138 = x_138_phi; if (!(x_138)) { return 0; } float const x_142 = (*(p)).x; float const x_143 = (*(c)).x; float const x_145 = (*(p)).y; float const x_146 = (*(c)).y; float const x_149 = (*(a_1)).x; float const x_150 = (*(c)).x; float const x_152 = (*(a_1)).y; float const x_153 = (*(c)).y; param_4 = float2((x_142 - x_143), (x_145 - x_146)); param_5 = float2((x_149 - x_150), (x_152 - x_153)); float const x_156 = cross2d_vf2_vf2_(&(param_4), &(param_5)); pca = x_156; float const x_157 = pab; float const x_159 = pca; bool const x_161 = ((x_157 < 0.0f) && (x_159 < 0.0f)); x_170_phi = x_161; if (!(x_161)) { float const x_165 = pab; float const x_167 = pca; x_169 = ((x_165 >= 0.0f) && (x_167 >= 0.0f)); x_170_phi = x_169; } bool const x_170 = x_170_phi; if (!(x_170)) { return 0; } return 1; } void main_1(constant buf0& x_24, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float2 pos = 0.0f; float2 param_6 = 0.0f; float2 param_7 = 0.0f; float2 param_8 = 0.0f; float2 param_9 = 0.0f; float4 const x_63 = *(tint_symbol_5); float2 const x_66 = x_24.resolution; pos = (float2(x_63.x, x_63.y) / x_66); float2 const x_68 = pos; param_6 = x_68; param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); int const x_69 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); if ((x_69 == 1)) { *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_24 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_24, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }