[[block]] struct buf0 { resolution : vec2; }; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_17 : buf0; var x_GLF_color : vec4; fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr>, a : ptr>, b : ptr>, c : ptr>) -> i32 { var x_66 : f32; var x_67 : f32; var x_68 : f32; var param : vec2; var param_1 : vec2; var param_2 : vec2; var param_3 : vec2; var param_4 : vec2; var param_5 : vec2; var x_135 : bool; var x_172 : bool; var x_136_phi : bool; var x_173_phi : bool; let x_69 : ptr = &((*(p)).x); let x_70 : f32 = *(x_69); let x_71 : ptr = &((*(a)).x); let x_72 : f32 = *(x_71); let x_74 : ptr = &((*(p)).y); let x_75 : f32 = *(x_74); let x_76 : ptr = &((*(a)).y); let x_77 : f32 = *(x_76); let x_80 : ptr = &((*(b)).x); let x_81 : f32 = *(x_80); let x_82 : f32 = *(x_71); let x_84 : ptr = &((*(b)).y); let x_85 : f32 = *(x_84); let x_86 : f32 = *(x_76); param = vec2((x_70 - x_72), (x_75 - x_77)); param_1 = vec2((x_81 - x_82), (x_85 - x_86)); let x_90 : f32 = param.x; let x_92 : f32 = param_1.y; let x_95 : f32 = param_1.x; let x_97 : f32 = param.y; let x_99 : f32 = ((x_90 * x_92) - (x_95 * x_97)); x_68 = x_99; let x_100 : f32 = *(x_69); let x_101 : f32 = *(x_80); let x_103 : f32 = *(x_74); let x_104 : f32 = *(x_84); let x_107 : ptr = &((*(c)).x); let x_108 : f32 = *(x_107); let x_109 : f32 = *(x_80); let x_111 : ptr = &((*(c)).y); let x_112 : f32 = *(x_111); let x_113 : f32 = *(x_84); param_2 = vec2((x_100 - x_101), (x_103 - x_104)); param_3 = vec2((x_108 - x_109), (x_112 - x_113)); let x_117 : f32 = param_2.x; let x_119 : f32 = param_3.y; let x_122 : f32 = param_3.x; let x_124 : f32 = param_2.y; let x_126 : f32 = ((x_117 * x_119) - (x_122 * x_124)); x_67 = x_126; let x_127 : bool = (x_99 < 0.0); let x_129 : bool = (x_127 & (x_126 < 0.0)); x_136_phi = x_129; if (!(x_129)) { x_135 = ((x_99 >= 0.0) & (x_126 >= 0.0)); x_136_phi = x_135; } let x_136 : bool = x_136_phi; if (!(x_136)) { return 0; } let x_140 : f32 = *(x_69); let x_141 : f32 = *(x_107); let x_143 : f32 = *(x_74); let x_144 : f32 = *(x_111); let x_147 : f32 = *(x_71); let x_148 : f32 = *(x_107); let x_150 : f32 = *(x_76); let x_151 : f32 = *(x_111); param_4 = vec2((x_140 - x_141), (x_143 - x_144)); param_5 = vec2((x_147 - x_148), (x_150 - x_151)); let x_155 : f32 = param_4.x; let x_157 : f32 = param_5.y; let x_160 : f32 = param_5.x; let x_162 : f32 = param_4.y; let x_164 : f32 = ((x_155 * x_157) - (x_160 * x_162)); x_66 = x_164; let x_166 : bool = (x_127 & (x_164 < 0.0)); x_173_phi = x_166; if (!(x_166)) { x_172 = ((x_99 >= 0.0) & (x_164 >= 0.0)); x_173_phi = x_172; } let x_173 : bool = x_173_phi; if (!(x_173)) { return 0; } return 1; } fn main_1() { var param_6 : vec2; var param_7 : vec2; var param_8 : vec2; var param_9 : vec2; let x_55 : vec4 = gl_FragCoord; let x_58 : vec2 = x_17.resolution; param_6 = (vec2(x_55.x, x_55.y) / x_58); param_7 = vec2(0.699999988, 0.300000012); param_8 = vec2(0.5, 0.899999976); param_9 = vec2(0.100000001, 0.400000006); let x_60 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); if ((x_60 == 1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }