[[block]] struct buf0 { injectionSwitch : vec2; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; let x_51 : f32 = x_6.injectionSwitch.x; i = i32(x_51); let x_8 : i32 = i; switch(x_8) { case 0: { loop { let x_9 : i32 = i; i = (x_9 + 1); let x_11 : i32 = i; switch(x_11) { case 2: { let x_12 : i32 = i; i = (x_12 + 5); } case 1: { continue; } default: { let x_14 : i32 = i; i = (x_14 + 7); } } continuing { let x_16 : i32 = i; if ((x_16 > 200)) { } else { break; } } } let x_17 : i32 = i; if ((x_17 > 100)) { let x_18 : i32 = i; i = (x_18 - 2); break; } fallthrough; } default: { let x_20 : i32 = i; i = (x_20 - 3); } } let x_22 : i32 = i; if ((x_22 == -2)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }