#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct doesNotMatter { /* 0x0000 */ uint x_compute_data[1]; }; void main_1(constant buf0& x_9, device doesNotMatter& x_12, thread float4* const tint_symbol_1) { int GLF_live2_looplimiter1 = 0; int i = 0; int j = 0; float GLF_dead3x = 0.0f; float x_51 = 0.0f; int GLF_dead3k = 0; GLF_live2_looplimiter1 = 0; i = 0; while (true) { int const x_56 = i; if ((x_56 < 1)) { } else { break; } int const x_59 = GLF_live2_looplimiter1; if ((x_59 >= 3)) { j = 0; while (true) { int const x_67 = j; if ((x_67 < 1)) { } else { break; } float const x_13 = (*(tint_symbol_1)).x; if ((int(x_13) < 120)) { } else { threadgroup_barrier(mem_flags::mem_threadgroup); } { int const x_76 = j; j = (x_76 + 1); } } break; } { int const x_78 = i; i = (x_78 + 1); } } float const x_81 = x_9.injectionSwitch.x; float const x_83 = x_9.injectionSwitch.y; if ((x_81 > x_83)) { float const x_14 = (*(tint_symbol_1)).x; x_51 = x_14; } else { x_51 = 0.0f; } float const x_15 = x_51; GLF_dead3x = x_15; GLF_dead3k = 0; while (true) { int const x_93 = GLF_dead3k; if ((x_93 < 2)) { } else { break; } float const x_96 = GLF_dead3x; if ((x_96 > 4.0f)) { break; } float const x_16 = (*(tint_symbol_1)).x; GLF_dead3x = x_16; threadgroup_barrier(mem_flags::mem_threadgroup); { int const x_101 = GLF_dead3k; GLF_dead3k = (x_101 + 1); } } x_12.x_compute_data[0] = 42u; return; } kernel void tint_symbol(constant buf0& x_9 [[buffer(1)]], device doesNotMatter& x_12 [[buffer(0)]]) { thread float4 tint_symbol_2 = 0.0f; main_1(x_9, x_12, &(tint_symbol_2)); return; }