static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; float3 computeColor_() { int x_injected_loop_counter = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); x_injected_loop_counter = 1; while (true) { const float x_38 = asfloat(x_7[0].x); if ((x_38 > 1.0f)) { const float x_43 = asfloat(x_7[0].x); if ((x_43 > 1.0f)) { continue; } else { continue; } continue; } return float3(1.0f, 1.0f, 1.0f); } return float3(0.0f, 0.0f, 0.0f); } void main_1() { const float3 x_31 = computeColor_(); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }