fn clamp_d396af() { const arg_0 = vec4(1.0); const arg_1 = vec4(1.0); const arg_2 = vec4(1.0); var res = clamp(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_d396af(); return vec4(); } @fragment fn fragment_main() { clamp_d396af(); } @compute @workgroup_size(1) fn compute_main() { clamp_d396af(); }