enable f16; fn distance_7d201f() { var arg_0 = f16(); var arg_1 = f16(); var res : f16 = distance(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { distance_7d201f(); return vec4(); } @fragment fn fragment_main() { distance_7d201f(); } @compute @workgroup_size(1) fn compute_main() { distance_7d201f(); }