#version 310 es precision mediump float; uniform highp sampler2D arg_0_arg_1; void textureSampleBias_6a9113() { vec2 arg_2 = vec2(0.0f); float arg_3 = 1.0f; vec4 res = texture(arg_0_arg_1, arg_2, arg_3); } void fragment_main() { textureSampleBias_6a9113(); } void main() { fragment_main(); return; }