struct DrawIndirectArgs { vertexCount : atomic; } @group(0) @binding(5) var drawOut : DrawIndirectArgs; var cubeVerts : u32 = 0u; @stage(compute) @workgroup_size(1) fn computeMain(@builtin(global_invocation_id) global_id : vec3) { let firstVertex : u32 = atomicAdd(&(drawOut.vertexCount), cubeVerts); }