struct VertexOutputs { @location(0) @interpolate(flat) loc0 : i32; @location(1) @interpolate(flat) loc1 : u32; @location(2) loc2 : f32; @location(3) loc3 : vec4; @builtin(position) position : vec4; } @stage(vertex) fn main() -> VertexOutputs { return VertexOutputs(1, 1u, 1.0, vec4(1.0, 2.0, 3.0, 4.0), vec4()); }