struct modf_result_vec4 { float4 fract; float4 whole; }; modf_result_vec4 tint_modf(float4 param_0) { float4 whole; float4 fract = modf(param_0, whole); modf_result_vec4 result = {fract, whole}; return result; } void modf_9b44a9() { modf_result_vec4 res = tint_modf(float4(0.0f, 0.0f, 0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { modf_9b44a9(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_9b44a9(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_9b44a9(); return; }