[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d; var tint_symbol_1 : vec4 = vec4(0.0, 0.0, 0.0, 0.0); fn textureLoad_6273b1() { var res : f32 = 0.0; let x_17 : vec4 = vec4(textureLoad(arg_0, vec2(0, 0), 1), 0.0, 0.0, 0.0); res = x_17.x; return; } fn tint_symbol_2(tint_symbol : vec4) { tint_symbol_1 = tint_symbol; return; } fn vertex_main_1() { textureLoad_6273b1(); tint_symbol_2(vec4(0.0, 0.0, 0.0, 0.0)); return; } struct vertex_main_out { [[builtin(position)]] tint_symbol_1_1 : vec4; }; [[stage(vertex)]] fn vertex_main() -> vertex_main_out { vertex_main_1(); return vertex_main_out(tint_symbol_1); } fn fragment_main_1() { textureLoad_6273b1(); return; } [[stage(fragment)]] fn fragment_main() { fragment_main_1(); } fn compute_main_1() { textureLoad_6273b1(); return; } [[stage(compute), workgroup_size(1, 1, 1)]] fn compute_main() { compute_main_1(); }