#include using namespace metal; struct main_out { float4 position_1; }; struct tint_symbol_2 { float4 position_1 [[position]]; }; void main_1() { return; } vertex tint_symbol_2 tint_symbol(uint x_2_param [[vertex_id]]) { thread uint tint_symbol_5 = 0u; thread float4 tint_symbol_6 = 0.0f; tint_symbol_5 = x_2_param; main_1(); main_out const tint_symbol_3 = {.position_1=tint_symbol_6}; tint_symbol_2 const tint_symbol_4 = {.position_1=tint_symbol_3.position_1}; return tint_symbol_4; }