#include using namespace metal; struct frexp_result_f16 { half fract; int exp; }; void frexp_5257dd() { frexp_result_f16 res = frexp_result_f16{.fract=0.5h, .exp=1}; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_5257dd(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_5257dd(); return; } kernel void compute_main() { frexp_5257dd(); return; }