fn mix_42d11d() { var res = mix(vec2(1.0), vec2(1.0), 1.0); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_42d11d(); return vec4(); } @fragment fn fragment_main() { mix_42d11d(); } @compute @workgroup_size(1) fn compute_main() { mix_42d11d(); }